In a world where technology has leveraged politics and military is controlled by corporations, only the cleverest or most brutal survive. The Resnick Corporation through advanced genomic research stands poised to control weapon development with an advanced
soldier prototype. The only problem, the prototype has gone wrong.
[Vengeance+Vengeance], a contemporary adaptation of “The Hunter" by
Richard Stark (AKA Donald E. Westlake) places an Asian female in the role of the main character
Parker. It's a world set in a dystopian future where human life is a commodity to be toyed with
by the powerful. Science has become the key to domination and those who control it the rulers.
Lily, our protagonist is blessed with natural talents of athleticism and intelligence. A research
scientist who's specialization is in nanotechnology and its use in biomimetics and organic
synthesis is employed by the Resnick Corporation. We find her discarded in a hostile wasteland
where the results of diabolical genetic engineering have produced a distorted population of
mutants. Who has put her there and why? Using brute intelligence and raw violence to overcome
her adversaries Lily finds that all is not as it appears. Her efforts have been distorted and
corrupted. Is she the only one who can set things straight?
[Vengeance+Vengeance] is a movie that is authored in a game engine, designed in three
different styles. We varied the characterization between three design targets. Our standard style
targets naturalistic proportions and colors, our cute style targets cartoon-like rounded shapes
and colorful though soft tones and our extreme style attempts a more film-noir look with
exaggerated though human proportions, more texture detail and an overall more contrasting
tonal treatment. Typically this design style is used when she is in vulnerable situations. We use
this style to draw empathy from the audience making the character more child-like and
vulnerable in appearance.
The movie is created interactively by blending through these three design styles in a interactive director driven authoring system. What is presented is the final outcome of the work where the design of the characters changes in volume and color tone to manipulate the viewer’s experience.